|About the Book|
Learn how to play bridge. The main purpose which I have had in view in writing this book has been to provide my pupils with a Simple and Elementary work on Bridge. I have endeavoured to abstain from assuming a knowledge of Whist or Whist terms on theMoreLearn how to play bridge. The main purpose which I have had in view in writing this book has been to provide my pupils with a Simple and Elementary work on Bridge. I have endeavoured to abstain from assuming a knowledge of Whist or Whist terms on the part of the reader, and have merely attempted to write a text-book which shall combine clear and concise statements of my rules, with a reason for and explanation of each one. These rules have stood the test of practical experiment by myself and others for the last five years, so that this statement of them will, I trust, be of benefit both to the beginner and to the advanced player.PLAYERSBridge is usually played by four persons. If there are more than four candidates, the prior right to play is decided by cutting the cards.CUTTINGThis is done from a full pack of fifty-two cards which have been shuffled and spread face downward on the table. Each player draws a card. The four cutting the lowest cards play the first rubber. In cutting ace is low. The cards are also cut to decide partners, the two highest playing against the two lowest. The dealer is the player cutting the lowest card of all, and he has the choice of the seats and of the cards. Should the two players who cut the lowest cards draw cards of equal value, they must cut again to decide which shall deal.DEALINGBefore being dealt, the cards must be shuffled by the dealer and then cut by the player at his right. It is customary to play with two packs of cards, the dealers partner shuffling, or making up, for his right-hand adversary. The cards are dealt one at a time, from left to right, until all are exhausted, each player having thirteen cards. The last card should not be turned face up. There is no penalty for a misdeal.THE OBJECT OF THE GAMEThere are two separate scores to be played for—trick and honour scores. The trick score is credited to the side that wins more than six tricks- the honour score to the side that holds the majority of the trump honours. The object of the game is to score more points than your adversaries, tricks and honours included. This is best done by winning a rubber.THE GAMEThe game consists of thirty or more trick points. All points in excess of thirty are counted by the side winning them- but only one game can be won in a deal. Honours are a separate score and do not count toward winning the game.THE RUBBERThe rubber is the best of three games. If the first two games are won by the same partners the third is not played. One hundred points are added to the total score of the side winning the rubber.DECLARING THE TRUMPThe hand may be played either without a trump, or a trump suit may be selected.The dealer has the option of making a declaration or of passing that privilege to his partner. If the dealer passes the make, his partner must announce the trump. A trump once made cannot be changed at any time during the deal.